YLX 严立行 · 90+ games taken to China
Wojciech Jaworski 严立行 · founder of Huqiao Games

90+ Western games taken to China. Now I design what Chinese players get inside your game.

I founded Huqiao Games in 2021; its team in China has launched more than 90 games there, for Atari, Owlcat, Awaken Realms and the studios behind Factorio and Timberborn. With YLX, I work with your designers on in-game content made for Chinese players.

In-game content means game design: festival events, characters and skins, chapters and DLC. Designed with your team, built by your team, tried by Chinese players before launch.

Showreel: games Huqiao has taken to China
90+games launched in China15 yearsin China15people on the team16events on 3 continents73games on the China Radar

Studios and games Huqiao has worked with

AtariOwlcat GamesAwaken RealmsTimberbornSoulstone SurvivorsGod of WeaponsAloftButterscotch ShenanigansGame SmithingPretty Soon
Track record · Huqiao Games

I've walked this road with more than 90 games.

Huqiao is the China marketing and publishing team I founded. These are its results, on Chinese platforms, with Chinese players. Everything YLX designs is built on what worked there, and what didn't.

Games Incubator · PlayWay group
20M+ views

It Works: one 20-second creator video passed 8 million views; the follow-ups took it past 18.5 million, and one creator alone brought 50,000+ wishlists.

Game Smithing
+53% China sales

Soulstone Survivors: creator campaigns on Chinese platforms lifted the game's sales in China by 53%.

Mechanistry
1.0 relaunch

Timberborn: an Early Access hit re-energised in China for its 1.0 launch, with creators, community and physical packages.

Egosoft
0 → 2,101 followers

X4 series: a Bilibili channel built from zero to 2,101 followers in four months, with localization.

Wube Software
DLC launch

Factorio: a DLC launch carried by long-term community building with Chinese players.

Toplitz Productions
9 titles

Medieval Dynasty, Sengoku Dynasty, Survive the Fall, Permafrost and more: a China foothold for a whole portfolio.

Results by Huqiao Games for its clients. All case studies at huqiaogames.com ↗

▶Chinese Gaming Market 101: a 10-minute introduction for game studios
On YouTube

Ten minutes on how China actually works for a Western game.

Why you don't need a licence to reach Chinese players, where they find games, how creators work, and what to charge. New videos on China, game development and cross-border business every week.

What YLX does · why content

After 90 launches, the pattern is clear: Chinese players can tell when a game was made with them in mind.

Translation gets you on the shelf. Marketing gets you seen. Content made for them gets you talked about, and that's the part most Western studios have never tried.

01

Respect is visible

A wingless loong, the right dynasty's armour, real characters on a scroll. Chinese players notice the details, and they screenshot the mistakes.

02

One piece of content, a second launch

A China-inspired DLC or event gives Chinese creators a reason to cover your game again, months after release.

03

It travels

Good culturalization doesn't split your audience. Global players get a new ruler, map or myth they haven't seen a hundred times.

The proof on Steam: a playable Emperor Taizong

One strategy game added Taizong of Tang as a ruler whose abilities follow the historical record: fortifications first, then offensive weapons, Morale-scaling damage, Emperor's Wrath. Chinese players responded strongly because a foreign studio took their history seriously. That's the kind of DLC we design with studios.

Plans

Three monthly plans. Pick how much you want designed.

Cancel with 30 days' notice. No revenue share. Your team builds; you own every decision.

Check

Culture Check

We check what you ship. 1 game.

  • A native check of anything Chinese before it goes out
  • A monthly China note with three ideas for your game
  • A China onboarding for your team
Design · most studios

China Content

We design it with you. Up to 2 games.

  • Everything in Culture Check
  • One piece of in-game China content designed every quarter
  • Chinese players try it before launch; a workshop for your team
Scale · publishers

China Content Studio

For a whole catalogue. Up to 5 games.

  • Everything in China Content
  • A new piece every month, across your games
  • A yearly Chinese content calendar and 48-hour answers
Ask for the price

Tell us your game and the plan; you get a short proposal with the price the same day. China marketing and publishing are handled by our partners at Huqiao Games.

Free tool

China Radar: see how your game is doing in China.

A free weekly snapshot of Western games in China, and of Chinese games heading West, across Steam's China region, HeyBox and Bilibili: Chinese review share, prices and discounts, and video coverage with links. Free, with no sign-up. China Radar Weekly sends the highlights every Tuesday.

  • Chinese vs. global review scores
  • China price against the US price, plus HeyBox discounts and historical lows
  • How many Bilibili videos cover each game, and the top ones
  • Heading West 出海: Chinese games with an English release, their hype at home and their Steam numbers

Not affiliated with Valve, HeyBox or Bilibili.

The China Radar: Steam reviews, Chinese share, Chinese vs English score, Bilibili views, HeyBox score and China price for each game, with Chinese titles
In their words

What studios say about working with my team.

“HUQIAO didn't just open the Chinese market for us - they taught us how to understand it. They're true enthusiasts who really know their stuff.”
Alex MichalskaSenior Executive Producer, Pretty Soon
“China is the biggest market, but we needed a partner to handle marketing on local platforms in a language we don't understand. HQHK delivered exactly that.”
Adam CosterFounder and CEO, Butterscotch Shenanigans
“HUQIAO helps with influencer outreach, building a presence on Chinese social networks, and highlighting cultural traits we might miss on our own.”
Allan SmithFounder, Game Smithing

Testimonials given to Huqiao Games, published at huqiaogames.com.

What the industry and Chinese developers say about China
“The numbers are just mind boggling.”
Amir Satvat, 1Up Ventures, on China's 42% share of global PC revenue growth · GamesIndustry.biz ↗
“Those elements are not Chinese enough. And the players, they can see through that.”
Liuyi Xu 木桶, lead artist, The Scroll of Taiwu · GamesIndustry.biz ↗
“Chinese players are more into learning a different culture… They're open to a lot of stuff.”
Zheng Jie 茄子, founder, ConchShip Games · GamesIndustry.biz ↗
Talks, guides and media

In the press, on stage, and with a team in China.

GamesIndustry.bizWhat is Huqiao Games?Wojciech Jaworski, the founder of Huqiao Games (琥桥游戏), on the company's origins and how it helps publishers and developers find success in China.Read the article ↗
The team behind the experience

YLX designs the content. Huqiao Games, the company I founded, takes it to Chinese players: a team of 15, with offices in Hong Kong and Warsaw.

John KavvourasManaging Director
Aleksander PtakKey Accounts
Frank B. GeorgiewCo-founder
Xiaohan ZhangAccount Strategy
Fangwei ShaoCommunity & Creators
Jinyun SunMarketing & Translation
Lucien ShaoBilingual Content
Yuhao LiBilingual Content
Joanne WongFinance & Admin
The other direction

你计划出海吗?

Are you a Chinese company going global?

YLX also advises Chinese companies launching in Europe and the West: games first, but not only games. Western store pages and positioning, creators and events, partner and publisher offers. Most of this work happens in Chinese, on our Chinese site.

Wojciech Jaworski in conversation with developers at ChinaJoy
About

Wojciech Jaworski 严立行

My Chinese name means "strict, immediate, action": 严格、立刻、行动. I've spent 15 years going from 老外 (foreigner) to 老内 (insider): a year at a Chinese university, the Chinese Bridge competition on CCTV-4, the Bank of China, interpreting for government delegations and esports tournaments, and then co-founding Huqiao Games to help Western studios reach Chinese players.

Huqiao is the company. YLX is where I work with studios myself, on the part I know best after 90 launches: content that Chinese players recognise as made for them, and helping Chinese companies go the other way.

FOUNDEDHuqiao Games (2021): 90+ games launched in China, a team of 15
BASED INCyprus and Hong Kong, with regular trips to China
LANGUAGESEnglish, Chinese, Polish
FIND ME ATChinaJoy, DevGAMM and other industry events

Need China marketing, community or publishing? We work alongside Huqiao Games. YLX designs the content; Huqiao takes it to Chinese players.

Ask for the price

Tell me your game. Get a proposal the same day.

You get the price for the plan you pick and your game's China picture from the Radar. Yours to keep, whatever you decide.

business@yanlixing.com